
Just approach an enemy player and proceed to swing until they’re an eviscerated pile of meat on the ground. The actual hand-to-hand swordplay in PVK II is an uncomplicated mix of slashing and blocking. PVK II currently has three multiplayer modes: Booty, a game that has less to do with posteriors and more with taking treasure chests to a home base Territory, a King of the Hill-style mode all about capturing command points and Deathmatch, a good old-fashioned team-based sword mauling.
Each match in PVK II is three-sided, which guarantees at least 33% more chaos than more conventional multiplayer games can. Once players pick their warriors, it’s time to take to the battlefield and defeat the two other factions that are also vying for glory. Each faction is pretty well-balanced just suspend the disbelief that drunk pirates could face off against knights. The knights are arguably the most conventional of the three factions, but that doesn’t stop their armored swordsmen from being true terrors on the battlefield or their longbowmen from being deadly snipers. Pirates come to battle packing cutlass-wielding buccaneers and drunken sharpshooters, while vikings use lots of big melee weapons and the occasional throwing ax. PVK II divides its players between pirate, viking and knight factions, each with its own classes of ranged and melee fighters. This level variety helps keep gameplay fresh and allows players to find creative new opportunities for combat. Each level has the same penchant for alternating between different elevations as well as between wide and constricted areas. At any point players can expect to be fighting in a lawless Caribbean town, only for the next match to start in a Viking hamlet or an English cathedral.

PVK II retains this consistency in level design even though its maps are set all over the world. It’d be interesting to see such chaos confined to a much smaller area, but PVK II‘s level design means that there’s more room for the blood to spill. It’s lucky that the maps are expansive, because PVK II features three concurrent teams of players fighting against one another. Each map is fairly large and features 4-5 levels of elevation for players to run around in, from dark rum cellars up to the tops of knightly towers. Like a few of the other Source multiplayer games being reviewed this month, PVK II has excellent map design. PVK II‘s Source engine construction means that it has that lovely Source multiplayer options menu, which leaves no stone un-turned in terms of what players can tweak. PVK II also has seventeen maps for players to battle across, giving them no shortage of beautiful environments in which to brutally kill each other. Thanks to continued updates from Octoshark, the game features sharp textures, rich object detail, and masterfully implemented lighting. PVK II was built in the Source engine, leveraging that software’s power to build medieval and Caribbean landscapes of impressive visual quality. The title is generally regarded as one of the most popular multiplayer hack’n’slash games on PC, second only to Chivalry: Medieval Warfare. Even though it’s over a decade old, PVK II has enjoyed a consistent fanbase and continued attention from its developers at Octoshark Studios. The title’s been floating around the web in one form or another for a little over a decade, but calls the Steam store its main port of call.
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Pirates, Vikings, and Knights II (let’s just called it PVK II, that full name is… long) is a game that pits its three titular factions against each other in fierce melee battles.

That unconquerable flame is none other than Pirates, Vikings, and Knights II.
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This month’s series of Source multiplayer mod reviews is set to go out in a similar fashion: with a huge, chaotic fire that consumes everything in its path and leaves players stranded on the shoreline, wondering what just happened. When an old viking finally keeled over and bit the mead horn, his corpse was sometimes placed on a burning ship as a dramatic sendoff to Valhalla. Slash your way to victory in three-sided multiplayer battles.īack in the olden days, vikings would send their loved ones out with a bang.
